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start of second story table
A forced landing is a pilotís worst nightmare. The forced landing of an airliner, on the frigid wastes
of Antarctica, is unimaginable. As winter draws its white cloak over the continent, rescue becomes impossible; hope slips away,
and the ice entombs its victims. Years pass, generations come and go: alien contact is made, and the world is subjugated. Now the
future depends on one man.
Bloodthirsty Pirates: World War II: an Island paradise, and a stolen Ruby with mystical powers makes a leisurely sailing
holiday, anything but. Alone and trapped on an island two children must find a way to save their parents before the Shahís mystic ruby brings
time back into order.
There is a time far, far into the future where all that has happened before is forgotten. A future where all people know of
is a century's long war that raged even before the systems were colonized. Some believe that having the knowledge of how it began can bring it to
an end, but changing the past has consequences that no one could have imagined.
The future can never escape from the past no more than situations can remain the same. Such too can be said of each
and every person, but you and I are not always who we seem to be, even to ourselves let alone to a stranger. In some the secrets are even
deeper, so deep that even they are unaware of their place or of the course that fate has laid out before them.
We cannot choose our relatives; but accept who they are. We choose our friends, but often find they are not the people
who we believed them to be. We work with our associates, but know little of their thoughts. We accept a superiorís choice, while preferring
our own. Life is defined by choices that we make; every moment of every day, but of all our choices the wisest among us know that we choose
our enemies very carefully.
In all our lives there come times when we must face our past. Sometimes we fear what we may see;
sometimes we welcomely revisit; but almost always the experience has changed. What were once happy memories are never
quite as enjoyable: occasionally a bad experience can be understood, and its demons swept aside. Whatever of our emotions
are stirred we are never the same; something either pleasurable or avoided has been taken from us.
When we are born we are a blank canvas waiting for life to reveal who
we are. We live our lives day by day changing it for the better or worse
often on no more than impulse. For a few who we will be is already foretold,
and their lives will carry them along inextricably to confront their destiny;
Nicholas Day is one
A Yin needs a Yang; a prophecy needs heroes; but to those of the old
order change is heresy and dissidents need to be hunted down whatever the
cost; even if it means a wave of death will spread over the lands of Loc-Sie.
A stranger helps and tells an even stranger story that sees Nicholas
leave all he has ever known behind and begin his search, but he is now a
hunted man, and has to go where danger lurks around every bend.
Nicholas travels to places far beyond even those he has heard talk of,
where friendships old and new are revived; wondrous sights are seen, and
a whole new history is revealed. Now he has to make the choice to join in
the rebellion or stand by as his world changes yet again.
Only Nicholas knows the secret is secret no more and he needs to race
to Quone to warn the others, but before he can he has to delay a secret
weapon so powerful that if it arrives the rebellion has no chance of success.
Nicholas arrives too late to warn his friends, but just in time to witnesses
the bloody end of the revolution. With all hope lost he sets out to wreak
his own retribution, at the almost certain cost of his own life.
Not all victories are secured on the battlefield: sometimes in the face
of defeat we hand our adversary success simply by accepting we cannot win.
When it seems all the options have gone maybe all that is needed is confidence,
and maybe an edge
The Adventures of Jet Black and the
Disillusionment can be a great motivator, and when the only way out
is up Jet learns that friends can be found in the most unlikely of places:
that a courier service is much more than delivering parcels and that diamonds
are everyone's best friends.
So what is Jet to do? To save his and the lives of the crew he has
committed theft on a grand scale and made a ruthless enemy. Maybe find a
safe hideout, but he can't stay hidden for ever when injustice is wreaked
on a helpless society. Then he must risk the Silver Flyer, and give his
foe the opportunity to eliminate all the evidence; including him.
Jet and the crew find a 3000k metal sphere in deep space. Why has
it apparently been abandoned: why is it full of a single element; and what
is it for? It's up to jet to solve the puzzle, and escape in time; if he
When Jet is asked to work for the militia; transporting one of the
Galaxies most dangerous criminals to a penitentiary, it places him
and the crew up against ruthless people who are determined to set their
passenger free at any cost.
Rosie and Chub are dying, and its up to Jet alone to save them;
that means facing the creature of his nightmares for the first time.
A mummified hand twelve millienia old: a sacred symbol to some; a
symbol of power to others. To the greedy a source of wealth, and to his
enemies it could be Jets life.
The crew have just thirty-six hours to put things right before the
authorities arrest them, but Jet has accepted an offer from a beautiful
stranger; Rosie is going to break the laws of both society and mysticism,
and Chub needs to warn the others that killers are looking for them whatever
A city populated only by women; sounds like the place Jet Black would
feel right at home, but a lesbos utopia it isnt when Mermen enslave
the population; you've lost half the crew, and your branded a traitor.
It should have been almost a holiday for Rosie and Jet; a delivery
to a planet whose civilisation lives in a medieval time; but then the king
turns up in a stretched limo and demands their spaceship: and Chub cant
help, he's slowly bleeding to death trapped inside a volcano.
Rosie has to transfer enough gold for a kings ransom. It should
be easy; she has a warship to protect her and everything is a hundred percent
legal, so why is she facing life in prison, and why is the stranger who
shes just met got her questioning her feelings for Jet
Rosie desperately needs a holiday: somewhere quiet where she can
relax; but relaxing isnt possible when the Christmas card snow scene
turns into a blizzard, and theres something outside the cabin intent
on tearing its way in. This time Jet really does put life and limb on the
line to save the crew and the people of a small town from his own nightmare.
A call from a beautiful Merwoman has Jet and the crew carrying an
empty box into hostile territory to face their nightmare.
A gigantic alien spaceship is racing across the galaxy; it isnt slowing
down and it wont respond to any calls: whats Jet and the crew
to do before an accident happens? Get aboard, but where is everybody: asleep?
And where have all the rocks littering the floors come from? Maybe the answer
is to find out whats prowling around the dark and silent passageways
before it finds them.
Jet and Selian take time out to lean about natural history and realises
theyve been so focused on the Swamp Monster that Jets forgotten to
watch out for his other nemesis.
All the crew have to do is transfer some workers to a mining camp, but nobody warned them about iron
rain or the Strangelets; and only about one of the contracts
Parts Eleven to Twenty of the series available
in paperback soon
end of alan.p.ellis table
What would Halloween parties be without spirits and ghostsÖ. and old houses; but be sure, be very sure that thereís nothing
there: living or dead, before you accept the invitation to step through the door.
A hotel at the edge of space; a close encounter
with an asteroid, and a journey that no-one expected, go to prove that space
tourism: the destination for those who have been everywhere, is not the
place you want to be when things go wrong.
An observational error, a miscalculation? Either have consequences:
sometimes serious, but mostly the effects can be compensated for. But some
mistakes are beyond recovery and sometimes nature reminds us that no matter
how clever we think we are, we are no match for her surprises and power.
Earthrise has left orbit, and with its reluctant passengers is thrust
into the unknown; but as the crew and guests come to terms with their journey,
they are unaware that the encounter with Nemesis has affected them in a
way that they have yet to discover.
Mathew is out of his comfort zone, he has to work out how to take the
space station closer to the sun. It needs all his attention, but he cant
get the Russian woman out of his mind, or that the commander has accused
him of plotting to take over Earthrise. He was sure a murderer was aboard,
but its possible that everyone is just losing their memory, and now
theres the green glow...
Mathew and the others have a lot to deal with already: they are making
their approach to the sun and there's an underflow of dissent: what they
need least of all is a parasite that makes them reckless.
As Earthrise gets closer to the Sun both the heat and tensions are rising. Discipline is falling apart; rumour
fuels fear, and both crew and visitors are losing faith in decisions that have been made. Now Andrew has to face the mob before Earth
leaves them behind.
Earthrise is out of control and heading the wrong way. The command structure has collapsed and gangs are
starting to roam the space station. If that wasnít bad enough Jennifer has betrayed Mathewís trust, and the fox has been given
permission to look after the chickens.
Getting back to Earth is a roller coaster ride as disappointment follows exhilaration over and over;
yet when everyone has given up there is a sliver of hope from the last place anyone thought of, but Earthrise isnít the same place
that was flung into space, and while some just want to get home others see the potential to exploit.
Salvation is possible; starvation is averted, and hope is rising aboard Earthrise. Now: just as a future
is possible, everything is threatened when Andrew lets himself be manipulated, and Peter makes his move for control.
While I sort out the end of Orbit I'm going to work on Iceman 2. The first part will be uploaded soon.
Still working on the last chapter of Orbit: well I think it's the last chapter? I was going to write a second book but I'm thinking that maybe
I should just make this book longer? Those of you who write will know that sometimes where the story is going surprises
even the author: to those of you who donít that may sound weird, after all the author is writing the story arenít they? That isnít
always the way it goes, somewhere between the story concept and halfway through the characters can take on a life of their own,
and as a story unfolds characters develop in ways we didnít plan, and sometimes far beyond the traits we gave them on page one.
We as authors then have to decide if we want to pull the character back into line, or let them free. I tend to go the second way
and when I do the books ending is never the one I planed.
Part 10 of Orbit the Sun this week. The series starts to get a little darker now; hope you enjoy.
Almost all my books are now available in paperback through Createspace (Print On Demand). Click the links for more information.
Iím now on Twitter as @starshipwriter, and hope to be commenting on what's happening to each story as it's being written.
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Alan P. Ellis
In my series of novels: The Company Wars Chronicles, Alan is portrayed as an arrogant and self-important
writer, who crossed time and space to become to become part of the story himself. Not a self-critique, but it would be nice to
enjoy the same fate.
Alan was intended to remain a briefly encountered character, to allow the resurrection of another character: which in case
you may decide to read the Chronicles I will say no more of.
I like my work to be science based; but Alan doesnít let facts stand in the way of a story line:
so I give him credit for this series of stories about Jet Black. Alanís idea was to depict Jet as a kind of Flash Gordon,
or Buck Rogers: the over the top kind of person who gets into fanciful and implausible situations.
There is also a side of me that identifies with Alan, and it occurred to me long after I had introduced him that by making
Jet into a far-fetched character could gave me the opportunity to use a few 'what if' situations I had at the back of my mind
that never seemed to fit in my other works. Jet gave me the character I needed without taking the stories too seriously.
Jet himself is a little serendipitous; originally he was supposed to be no more than an footnote to Alan P. Ellis, but as
anyone who writes will know; characters sometimes refuse to act the way we intended them to.
Alan P. Ellis created Jet in homage to the writers of Science Fiction during the early years on the twentieth century. This
was the time of new and unbelievably exciting possibilities that may seem quaint in today's technological world, but at the time
really were ventures into the true unknown. Comic strip cartoon characters like Flash Gordon and Buck Rogers were the
forerunners to the Luke Skywalkers and James T. Kirks of this twenty-first century. I offer Jet as tribute to the wonderful
pioneering hero's and the adventures, that have made Sci-Fi the spectacular experience it is today.
I hope you find as much enjoyment reading these stories as I had writing them.
Jet may have started as a joke, but it seems Alan has had the last laugh.
Widbook is a digital platform made for
writers and readers all over the world. It's a whole new way of writing and publishing ebooks. On Widbook, members can
collaborate on books with other authors and add multimedia to their ebooks.
In England the decade was known as the swinging sixties. It was a
time of change in almost every aspect of life: at least for the young. The
Beatles: the clothes and for the adventurous few, the Hippy Trail. I was
one of those few, and amongst those searching for the spiritual enlightenment,
I discovered a new life.
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